ZERO ONE brings some of Australia’s best talent together utilising cutting-edge hardware and a range of proprietary and off the shelf software.
We deliver Virtual Reality, Interactive Applications, Digital Animation and Visual Effects of the highest quality to our clients.
Don’t hesitate to contact us for a solution to meet your production needs.

LUIGI’S MANSION 2 HD FOR SWITCH

ZERO ONE had the absolute pleasure to update the artwork for Nintendo’s classic title, upgraded and ported to their Switch platform. We worked closely with the team at Tantalus to ensure Luigi, E. Gadd, Polterpup and other key characters maintained the style of the original game, while taking advantage of the enhanced capabilities offered by the Switch’s modern hardware. Hundreds of in-game cutscenes and animations were reanimated and polished, while every prop and environment was recreated to Nintendo’s high standards.

CAPES

Aussie Indie studio Spitfire Interactive has released their turn based strategy game Capes. Recruit, train, and deploy your team in order to take back the city from the villains that hold it hostage! ZERO ONE worked closely with their team, creating key VFX using Unreal Engine 4.

RENOWN

RDBK Studios just announced the Kickstarter Campaign for their upcoming Renown medieval multiplayer survival experience. ZERO ONE partnered up with their team to refine motion capture session data and incorporate it into their bespoke animation system, transition existing Unreal 4 environments across to Unreal 5, and create several new biomes using UE5’s Procedural Generation Content system. We wish them success in what is shaping up to be an amazing game!

Far Cry VR

ZERO ONE worked closely with the team at ZERO LATENCY VR in association with UBISOFT to rework a section of their FAR CRY VR fully immersive experience. Our team updated and created new code and blueprints in Unreal Engine, and tested and implemented technical and environmental art to achieve improved environments, lighting, interactions, VFX and player experience.

OUTBREAK – An Epic Scale VR Zombie Adventure

ZERO LATENCY VR wanted to reboot their original and most popular Roomspace VR game, Outbreak. ZERO ONE worked closely with their Dev Team to handle all the artwork and associated blueprints, creating a tense and gritty atmosphere that will keep you on edge. With over 60 Zero Latency Playspaces around the world, the Zombie Apocalypse has never been so accessible!

2 Years, 1200 Buildings, 1000 Units, 250 Animals, 1200 Props – 8 minutes of pre-rendered Cinematics. All re-modeled, re-rigged, re-destroyed, and remastered in glorious Ultra-HD!  Click here for more info

The team at ZERO ONE worked closely with the ever-talented Tantalus Media to bring The Legend of Zelda: Skyward Sword HD to Nintendo Switch. Click here for more info

Table of Tales: The Crooked Crown – PC, VR and Switch ports

ZERO ONE Ported this highly-regarded PSVR game from TIN MAN GAMES to Steam, PCVR, Nintendo Switch and Meta Quest 2.  Full hand tracking was added to the Quest 2 platform, making this tabletop RPG experience even more authentic. It won the ‘Excellence in AR/VR’ award at the 2022 Australian Game Developer Awards.

Virtual Production

ZERO ONE worked with Dreamscreen Australia on the ‘Fires’ TV series which utilised Virtual Production for many of its sequences. We used Unreal Engine to recreate CG elements, including a virtual forest that seamlessly matched footage of fire trucks moving through the Australian native forest.

Next up were a couple of TVCs for Sportsbet. ZERO ONE created an Egyptian-style environment complete with a tool to control the CG crowd’s animated reactions in real time, and CG elements for a Top Gun style fighter jet sequence.